Most Wanted Volume II

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CONTINUA

Identity: Constance Bogucki
Side: Good
Age: 30
Sex: Female
Level: 12

Powers:

  1. Dimensional Travel: Continue has an (Int +PR spent) % chance ofaccessing any dimension or timeline.
  2. Heightened Intelligence B: +28
  3. Magic Spells: Continua can draw on multiversal energy for a vast array of effects. Most of these are sensory in nature, but she can draw offensive energies as well. With more than 50 spells at her disposal, they are too numerous to list here. It's a safe bet for the GM that she can do pretty well anything within the requirements of the Plot.
  4. Mutant Power (Multiversal Identity): When Connie assumed the roll of Continua in one dimension, the history of every other continuity in this multiverse rewrote itself to have its version of her take the mantle. As a result, Continua can mimic the skills, knowledge and appearance of ever version of her. This lets her significantly modify her appearance, and gives her essentially every Area of Knowledge.
  5. Vehicle (The Station): Continua commands a lunar-orbit space station that grants +50% on Dimensional travel chances for everyone inside it--this does give people who don't normally possess dimensional travel to use the ability. Continua not only gets the bonus, but can use the Vehicles powers to make dimensional travel portals at no power cost. The stations systems also have sensors in every continuity, insuring a constant flow of data on all of reality.
  6. Willpower: This is the variable use kind, and also makes her effectively ageless.

Weakness: None

Weight: 150 lbs.
Strength: 12
Agility: 14
Charisma: 19
Reactions from Good: +3
Damage Mod.: +7
Accuracy: +1
Carrying Cap.: 242 lbs.
Movement Rate: 41 inches ground
Detect Hidden: 32%
Inventing Points: 54
Basic Hits: 3
Endurance: 15
Intelligence: 45
Hit Points: 19
Evil: -3
Healing Rate: 1.2
Power: 86
Basic HTH: 1d6

Detect Danger: 36%
Inventing: 135%

Origin & Background: Constance Bogucki is the daughter of Irish and Polish immigrants to the United States, though her parents moved to Canada when Connie was 2. Her parents raised and trained horses, and Connie has had a lifelong love for those animals (she placed 4th in the North American Equestrian Society's amateur division when she was 14). Bright and scholarly, she did very well in school, receiving her Doctorate in Anthropology at the age of 25, with her focus on comparative religions and magical structures.

That was the step that led to her radical career change in 1980. While observing in a Native American ritual, she witnessed one of her students being struck by lightning that appeared to have been called down by the ritual. Horrified and outraged at the death of her student, she threaten legal action against the tribe. The tribes response was that they hadn't killed Carl - merely shown him his totem. They would now do the same for her, so that she could understand. Knowing enough about the world to know the efficacy of some magic, she fled the scene, hoping to reach the city before a lightning barrage cut her down. There was a flash of light, and thinking she was doomed, Connie screamed, lost control of the car, and passed out.

When she awoke, she was on the Station: a space station in an elliptical lunar orbit to make it invisible from Earth, but also a dimensional nexus that touched on all of reality, everywhere. Her host asked that she call him Jack.. He was a scholarly, pipe smoking man with the bearing and demeanor of an Oxford don. After a glass of sherry for the nerves and a brief tour of the station, Jack explained that she was his replacement. Jack had held this job for all of eternity up until that point--retroactively filling the void of the position when he accidentally discovered the station decades ago - but it was time for him to step down and her to assume the job. Jack seemed to think that Connie had been born and created for this position in dozens of continuities, and that all of them were here, inside Connie, right now.

Ridiculous as it seems, Connie soon discovered that Jack was correct--she had an instinctive affinity for the working of the station, and discovered her own innate power to travel dimensions at will. After a year of training, Jack passed on and Connie became Continua, the overseer of this Multi-verse. Immediately after this happed, the rules of reality re-aligned themselves around her--every Connie in every reality suddenly had become the Continua, and the nature of physicals and empowerment simplified and codified. She was filling the position she had been created for, and the universe had been essentially rewritten.

Continua made her first appearance in some worlds during this period of transition--helping some teams of Powered heroes deal with the Apocalypse threat. This didn't occur on every world, and didn't require her assistance on many more, but she was involved in several. That involvement became personal when she learned that her old student Carl was an empowered soldier of the enemy. It seems the natives at the ritual knew what they were doing after all.

Continua maintained a low profile for the next several years, until the Champions War. A neighboring multi-verse with superficially similar rules and history was aggressively expanding--looking to envelope and claim all of the continuities of Multiverse V. This was an incalculable threat to the entirety of the Multi-verse, and nearly destroyed it. Continua was able to rally the forces of the majority of the Continuities, but many had to be sacrificed so that the whole could be saved. In the end, more than half of the continuities had been truncated or absorbed, the rest were stable, well defended and sure to last a log, long time. Since many of the villains of her protectorate had foolishly sided with the invaders in the Champions War, she decided to keep much closer track of them in the future, as well as isolating out spillover creations--giant mutant hunting robots, villains with ping-pong ball guns, and other conceptual beings from the invaders that had taken root in her Multi-verse. She also extended contact to the governments of several key and potent continuities, informing those in power of her presence and requesting their assistance. She brought in researchers from those worlds to maintain up-to-date records and keep track of superhuman individuals and events from their own world.

Combat Tactics / M.O.:Continua is amazingly powerful but is physically quite weak, and relies on information, allies and preparation to deal with threats large enough to require her attention. She oversees, but does not routinely interfere with, multi-dimensional contact. She has allies within the pan-dimensional races of this multi-verse, but doesn't draw on them often--her main concern is Earth. That's enough to keep her occupied.

Personality / Character Traits: Continua is both personable and patient. She's good at putting people at ease, and only plays up the 'Godlike Power' angle when she has no other choice. She's clever and well educated, and can borrow the personality template of any other her to deal with the expectations of her guests or the situations at hand.

Physical Description: "A vaguely pretty, broad-boned thirty year old woman with a shock of chestnut hair in an unruly braid, wearing jeans, flannels and a pair of boots that looked like they had served a decade's duty mucking out stables" is the most common description of her. She can take on more grand forms if need by, but that's the one Connie prefers. This can be disarming to people who were expecting more from the defender of all reality.

GM Notes: When we first started the 'Most Wanted' project I wanted to find a way to tie together every V&V campaign world without altering their internal logic or validity. Continua was my solution to that problem. She makes a great Deus Ex Machina (a la Phantom Stranger) for whenever the GM wants to get really cosmic.

Continua is ©2000 Brian Rogers. All rights reserved.

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