Most Wanted Volume II

A collection of shady characters from the depths of the Internet.

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HEADSHOT

Identity: Arthur Trubealt
Side: Evil
Age: 40?
Sex: Male
Level: 2nd

Powers:

  1. Body Power (Optic Beam): Headshot can emit a beam of pure force from his eyes. Because it comes from his eyes, he has a high degree of accuracy. Attack as Force Field, 1d12, AX2" range, PR=1. Can also be used to block incoming attacks, providing Power Blast defense. Defense requires one action per turn to activate and is available until his first phase on the next turn. Defense is PR=0.
  2. Heightened Expertise: He can hit anything he can see. +4 to hit with Optic Beam.

:

Weight: 175 lbs.
Strength: 10
Agility: 18
Charisma: 11
Reactions from Good: ?
Damage Mod.: ?
Accuracy: +1 with Optic Beam
Carrying Cap.: ? lbs.
Movement Rate: 38 inches ground
Detect Hidden: ?%
Inventing Points: ?
Basic Hits: 4
Endurance: 10
Intelligence: 13
Hit Points: ?
Evil: ?
Healing Rate: ?
Power: 51
Basic HTH: ?

Detect Danger: ?%
Inventing: 39%

Origin & Background: Arthur Trubealt was born in Alabama in 1960 to a hard-working black family. His mother was a secretary and his father was a lawyer. Life was difficult, and money was always in short supply, but he learned to work hard. He was bussed to school all through his youth, and faced his share of racism. He learned early on that racism was not black-and-white, despite what many people around him wanted to believe. He got a scholarship to the University of Detroit in 1978 and never looked back.

During college he ran short on money and volunteered for some experiments for which he would be paid. As a result of these experiments, his meta-genes were activated and his powers developed. He dropped out of college, and tried to sell his new powers to the government or a corporation. However, in 1980, no one wanted to hire a 20-year old who could generate energy from his eyes. Well, no one legal anyway. Finally, a large criminal organization approached him and offered him a large salary if he would work for them. He agreed, and acted as hired muscle on several low-risk operations (the high-risk operations paid more, but they were also more dangerous). In 1989, he left this organization to become a free-lancer, hiring outto the highest bidder. In 1992, while working for Intercrime, he had the misfortune to encounter the Topeka Six, and while battling them, he was nearly disemboweled by a "cat-man" shape changer. He took a year long vacation, but has since returned to the mercenary "super-for-hire" business.

Combat Tactics / M.O.: Headshot has the ability to project powerful beams of force from his eyes. The beam is ruby red in color, and is generated as a pulse; it is not a continuous beam. Headshot has practiced extensively withthis power, and as he describes it "can hit whatever he is looking at." He is fluent in Spanish and English. He has combat training including small arms and basic HTH techniques. His mercenary training included stealth techniques, particularly in urban settings. He has a natural sense of time and always knows exactly what time it is or how much time has passed; he never wears a watch. As a hobby he has studied mechanics. To understand his powers, he has studied force field physics.

Headshot generally stays as far from his opponents as possible. He uses the terrain for cover whenever possible. His codename Headshot is derived from his favorite battle tactic. Trubealt knows that his force beam is not powerful enough to stop most superhumans, so he always targets his opponents head. His skill with his optic blast is high enough that he almost always hits, and very few opponents can withstand two such shots without being rendered unconscious (many are stopped by just one shot).

Personality / Character Traits: Two words: cautious and miserly. He doesn't waste resources, either his or others. He is intelligent and educated. He tends to be intolerant of racists (of any color) as his youth was shaped by angry bigots on both sides of the color bar.

Physical Description: He has ugly scars on his stomach and always cheers for the Chicago Bulls. He is a black male, 35 yrs old, 5'11", and 175 lbs.

GM Notes: Headshot's powers and personality limit him a bit. He's a mercenary gun-for-hire. He will most likely be encountered only as fire support for a larger group of villains.

Headshot was originally developed in 1992 during my Topeka Six Champions campaign. The foundations of that campaigndate back a year or more to a conversation that John Gilmore and I had one evening about using Villains and Vigilantes powers to develop Champions characters. Each player character would start with the Talented Normal template in the Champions hardcover rules. The player would then roll 2d6, on a 2-9, the character had one power (rolled using the Revised V&V Powers table, and transliterated using the rules published by FGU in several V&V; adventures in the late 1980's), a result of 10-12 indicated two powers. Characters also received free bonuses to their characteristics and a block ofpoints to whatever the player wanted (with one power characters getting more freebies.) Each power was supposed to be about 60 active points. Player Characters ended up being in the 300-400 point range, but since there was no point munching, it didn't matter much, and the initial emphasis on skills made all the characters extremely well rounded. Anyway, the concept for Headshot was a Talented Normal with a 60-point power. In this case, it was an 8d6 Energy Blast, and +10 levels OCV. Boosting Headshot's DEX to 20, and his Speed to 4 (to make him more formidable) provided a 157-point character with the ability to hit even high DEX martial artists at reasonably long range, and to Stun tough opponents at short range (by using a called shot).

Headshot gained a little experience during that campaign, and has been fleshed out a little more since then.

Headshot is ©2000 Patric Rogers. All rights reserved.

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